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SI3D
2009
ACM
15 years 11 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
175
Voted
ACMACE
2004
ACM
15 years 10 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
182
Voted
VRST
2004
ACM
15 years 10 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
SIGGRAPH
2000
ACM
15 years 9 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
CHI
1995
ACM
15 years 8 months ago
The ScienceWare Modeler: a learner-centered tool for students building models
The Modeler is designed using a learner-centered approach [5], with scaffolding to address the specific needs of learners. Scaffolding [3] is an educational term that refers to pro...
Shari L. Jackson