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163
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VW
1998
Springer
153views Virtual Reality» more  VW 1998»
15 years 10 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
DAC
1997
ACM
15 years 10 months ago
System Level Fixed-Point Design Based on an Interpolative Approach
The design process for xed-point implementations either in software or in hardware requires a bit-true speci cation of the algorithm in order to analyze quantization e ects on an...
Markus Willems, Volker Bürsgens, Holger Kedin...
160
Voted
VRML
1997
ACM
15 years 10 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
143
Voted
AADEBUG
1997
Springer
15 years 10 months ago
Debugging Optimised Code Using Function Interpretation
Previously the debugging of optimised code has not been possible without recompiling the executable code and preventing the use of code optimisation techniques. Although current r...
Kim Elms
146
Voted
AGENTS
1997
Springer
15 years 10 months ago
Integrated Premission Planning and Execution for Unmanned Ground Vehicles
Fielding robots in complex applications can stress the human operators responsible for supervising them, particularly because the operators might understand the applications but n...
Edmund H. Durfee, Patrick G. Kenny, Karl C. Kluge