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NETGAMES
2006
ACM
16 years 6 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
BMCBI
2005
126views more  BMCBI 2005»
15 years 6 months ago
HomoMINT: an inferred human network based on orthology mapping of protein interactions discovered in model organisms
Background: The application of high throughput approaches to the identification of protein interactions has offered for the first time a glimpse of the global interactome of some ...
Maria Persico, Arnaud Ceol, Caius Gavrila, Robert ...
ACMDIS
2006
ACM
16 years 7 days ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
BMCBI
2007
166views more  BMCBI 2007»
15 years 6 months ago
PathFinder: mining signal transduction pathway segments from protein-protein interaction networks
Background: A Signal transduction pathway is the chain of processes by which a cell converts an extracellular signal into a response. In most unicellular organisms, the number of ...
Gürkan Bebek, Jiong Yang
HRI
2006
ACM
16 years 7 days ago
FOCUS: a generalized method for object discovery for robots that observe and interact with humans
The essence of the signal-to-symbol problem consists of associating a symbolic description of an object (e.g., a chair) to a signal (e.g., an image) that captures the real object....
Manuela M. Veloso, Paul E. Rybski, Felix von Hunde...