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DIGRA
2005
Springer
15 years 5 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
TMRA
2005
Springer
15 years 5 months ago
Collaborative Software Development and Topic Maps
This work-in-progress report subsumes our ongoing research to develop a Topic Maps centric, modularised system which supports collaborative software development by combining the me...
Markus Ueberall, Oswald Drobnik
VIZSEC
2005
Springer
15 years 5 months ago
Multiple Coordinated Views for Network Attack Graphs
While efficient graph-based representations have been developed for modeling combinations of low-level network attacks, relatively little attention has been paid to effective tech...
Steven Noel, Michael Jacobs, Pramod Kalapa, Sushil...
DIGRA
2005
Springer
15 years 5 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ACMDIS
2004
ACM
15 years 5 months ago
The information discovery framework
This paper continues the movement from technology centered to human centered approaches in the study of tasks that involve finding, understanding, and using information, and tools...
Andruid Kerne, Steven M. Smith