We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Many engineering disciplines can profitably use large high-resolution geometric models whose computational requirements exceed current computer hardware capacities. This paper pre...
We introduce the concept of Computer Assisted Visual InterActive Recognition (CAVIAR). In CAVIAR, a parameterized geometrical model serves as the human-computer communication chan...
In this work, we propose a design for a user attention model featuring three core components. Our system components can work in real-time, offering indications of user attention f...
Christopher Peters, Stylianos Asteriadis, Genaro R...
This work presents MUSE, a graphical environment for modeling interactive networked multimedia applications. Through an advanced graphic interface and a new highlevel authoring mod...
Luciano Paschoal Gaspary, Maria Janilce B. Almeida