Sciweavers

107 search results - page 16 / 22
» Interactive Training for Synthetic Characters
Sort
View
IVA
2009
Springer
15 years 4 months ago
A Study into Preferred Explanations of Virtual Agent Behavior
Virtual training systems provide an effective means to train people for complex, dynamic tasks such as crisis management or firefighting. Intelligent agents are often used to pl...
Maaike Harbers, Karel van den Bosch, John-Jules Ch...
AFRIGRAPH
2001
ACM
15 years 1 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei
AIIDE
2006
14 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
HCI
2007
14 years 11 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
ICDAR
2009
IEEE
14 years 7 months ago
HMM-Based Online Recognition of Handwritten Chemical Symbols
In this paper, we present an online handwritten recognition method for Chemical Symbols, a widely used symbol in education and academic interactions. This method is based on Hidde...
Yang Zhang, Guangshun Shi, Jufeng Yang