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CVPR
2012
IEEE
13 years 4 days ago
Real-time scene text localization and recognition
An end-to-end real-time scene text localization and recognition method is presented. The real-time performance is achieved by posing the character detection problem as an efficie...
Lukas Neumann, Jiri Matas
SI3D
2003
ACM
15 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
15 years 3 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
AIEDU
2006
111views more  AIEDU 2006»
14 years 9 months ago
FearNot! Involving Children in the Design of a Virtual Learning Environment
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...
Lynne E. Hall, Sarah N. Woods, Ruth Aylett
WWW
2001
ACM
15 years 10 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman