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» Interactive Training for Synthetic Characters
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ICPR
2000
IEEE
15 years 2 months ago
JKanji: Wavelet-Based Interactive Kanji Completion
JKanji is an interactive character completion system that provides stroke-order-independent recognition of complex hand-written glyphs such as Japanese kanji or Chinese hanzi. As ...
Robert G. Stockton, Rahul Sukthankar
ATAL
2005
Springer
15 years 3 months ago
Thespian: using multi-agent fitting to craft interactive drama
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...
Mei Si, Stacy Marsella, David V. Pynadath
CGF
2005
94views more  CGF 2005»
14 years 9 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
ATAL
2003
Springer
15 years 3 months ago
Negotiation over tasks in hybrid human-agent teams for simulation-based training
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical...
David R. Traum, Jeff Rickel, Jonathan Gratch, Stac...
TOG
2012
193views Communications» more  TOG 2012»
13 years 5 days ago
Continuous character control with low-dimensional embeddings
Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. C...
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran ...