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» Interactive Video Description on the Network
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DSRT
2004
IEEE
15 years 5 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
CHI
2005
ACM
16 years 2 months ago
Harnessing mobile ubiquitous video
We are rapidly moving toward a world where personal networked video cameras are ubiquitous. Already, camera-equipped cell phones are becoming commonplace. Imagine being able to ta...
Neil J. McCurdy, Jennifer N. Carlisle, William G. ...
COMCOM
2004
84views more  COMCOM 2004»
15 years 1 months ago
A self-extracting accurate modeling for bounded-delay video services
This article proposes the XGOP-B deterministic traffic model for MPEG video services requiring strict bounds on the quality of service provided by the network. The XGOP-B model ta...
Marcelo Dias de Amorim, Otto Carlos Muniz Bandeira...
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
15 years 8 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao
CHI
2010
ACM
15 years 8 months ago
ViralVCD: tracing information-diffusion paths with low cost media in developing communities
We describe ViralVCD: a low cost method for tracing paths of information diffusion in developing communities using physical media. We instituted a participatory video framework fo...
Nithya Sambasivan, Ed Cutrell, Kentaro Toyama