In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Abstract-- We present a Start-time Fair Queueing (SFQ) algorithm that is computationally efficient and achieves fairness regardless of variation in a server capacity. We analyze it...
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
We study the development of distributed agent environments as distributed event-based systems specified in the Ambient Event Calculus (AEC). The AEC is a logic-based formalism th...
Message Sequence Charts (MSC) have been traditionally used to depict execution scenarios in the early stages of design cycle. MSCs portray inter-process ( inter-object) interactio...