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» Interactive Video Description on the Network
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94
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ICAT
2003
IEEE
15 years 7 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
121
Voted
SIGCOMM
1996
ACM
15 years 6 months ago
Start-Time Fair Queueing: A Scheduling Algorithm for Integrated Services Packet Switching Networks
Abstract-- We present a Start-time Fair Queueing (SFQ) algorithm that is computationally efficient and achieves fairness regardless of variation in a server capacity. We analyze it...
Pawan Goyal, Harrick M. Vin, Haichen Cheng
CHI
2009
ACM
16 years 2 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
DEBS
2009
ACM
15 years 8 months ago
Distributed agent environments in the Ambient Event Calculus
We study the development of distributed agent environments as distributed event-based systems specified in the Ambient Event Calculus (AEC). The AEC is a logic-based formalism th...
Stefano Bromuri, Kostas Stathis
ACSD
2003
IEEE
151views Hardware» more  ACSD 2003»
15 years 7 months ago
Communicating Transaction Processes
Message Sequence Charts (MSC) have been traditionally used to depict execution scenarios in the early stages of design cycle. MSCs portray inter-process ( inter-object) interactio...
Abhik Roychoudhury, P. S. Thiagarajan