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» Interactive Virtual Humans in Real-Time Virtual Environments
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CW
2004
IEEE
15 years 7 months ago
Creating Cyberworlds: Experiences in Computer Science Education
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...
Mario Gutiérrez, Daniel Thalmann, Fré...
133
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IUI
2006
ACM
15 years 10 months ago
The delivery of multimedia presentations in a graphical user interface environment
A major issue in many domains is to present information to people that is tailored to their need, in such a way that it supports them in their tasks. In this paper, we present the...
Nathalie Colineau, Julien Phalip, Andrew Lampert
CHINZ
2006
ACM
15 years 10 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
ICAS
2008
IEEE
200views Robotics» more  ICAS 2008»
15 years 10 months ago
Connectivity of Thetis, a Distributed Hybrid Simulator, with a Mixed Control Architecture
—The purpose of this paper is to present the linkage of Thetis (a real time multi-vehicles hybrid simulator for heterogeneous vehicles) with a control architecture for the manage...
Olivier Parodi, Abdellah El Jalaoui, David Andreu
JVCA
2006
127views more  JVCA 2006»
15 years 4 months ago
A motion capture-based control-space approach for walking mannequins
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
Julien Pettré, Jean-Paul Laumond