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» Interactive Virtual Humans in Real-Time Virtual Environments
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ACMDIS
2008
ACM
15 years 6 months ago
Reflecting human behavior to motivate desirable lifestyle
Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, ...
VR
2003
IEEE
139views Virtual Reality» more  VR 2003»
15 years 9 months ago
Combining Head-Mounted and Projector-Based Displays for Surgical Training
We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training applicat...
Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Last...
ICRA
2000
IEEE
89views Robotics» more  ICRA 2000»
15 years 8 months ago
A Robotic Stepper for Retraining Locomotion in Spinal-Injured Rodents
We describe the design and testing of a robotic system to assist locomotion training of spinal-injured rodents. The goal of the system is to control and quantify spatialtemporal p...
David J. Reinkensmeyer, Wojciech K. Timoszyk, Ray ...
HAPTICS
2006
IEEE
15 years 10 months ago
Fingertip Vibratory Transducer for Detecting Optical Edges Using Regenerative Feedback
We present a new method for sensing the visual environment using multiple transducers, each mounted on an individual fingertip to sense a single point in the visual surroundings. ...
Kimberly Zawrotny, Apryl Craig, David Weiser, Robe...
JTRES
2009
ACM
15 years 10 months ago
Avoiding unbounded priority inversion in barrier protocols using gang priority management
Large real-time software systems such as real-time Java virtual machines often use barrier protocols, which work for a dynamically varying number of threads without using centrali...
Harald Röck, Joshua S. Auerbach, Christoph M....