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» Interactive Virtual Humans in Real-Time Virtual Environments
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138
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VRST
2004
ACM
15 years 9 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
HAPTICS
2006
IEEE
15 years 10 months ago
Haptic Manipulation of Microspheres Using Optical Tweezers
Using optical tweezers (OT) and a haptic device, microspheres having diameters ranging from 3 to 4 ␮m (floating in a fluid solution) are manipulated in order to form patterns ...
Ibrahim Bukusoglu, Cagatay Basdogan, Alper Kiraz, ...
CSCW
2007
ACM
15 years 3 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
101
Voted
HAPTICS
2005
IEEE
15 years 9 months ago
A Haptically Enhanced Broadcasting System
In this paper, we discuss a haptically enhanced broadcasting system. Four stages of a proposed system are briefly analyzed: scene capture, edit, transmission, and display with ha...
Jongeun Cha, Jeha Ryu, Seungjun Kim, Byung-Ha Ahn
307
Voted
VR
2011
IEEE
284views Virtual Reality» more  VR 2011»
14 years 7 months ago
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hid...