Sciweavers

2096 search results - page 270 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
HAPTICS
2007
IEEE
15 years 10 months ago
Enhancing Transparency of a Position-Exchange Teleoperator
Dynamic properties of robotic manipulators, including inertia, damping, and friction, limit the transparency of a haptic-feedback teleoperator. In this paper, we develop a positio...
Mohsen Mahvash, Allison M. Okamura
128
Voted
VR
2007
IEEE
122views Virtual Reality» more  VR 2007»
15 years 10 months ago
Flexible Abstraction Layers for VR Application Development
Abstraction Layers for VR Application Development Gerwin de Haan∗ Michal Koutek† Frits H. Post‡ Delft University of Technology, The Netherlands The development of domain-spe...
Gerwin de Haan, Michal Koutek, Frits H. Post
CCECE
2006
IEEE
15 years 10 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
142
Voted
AGENTS
2001
Springer
15 years 8 months ago
Is the wolf angry or ... just hungry?
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Isabel Machado, Ana Paiva, Rui Prada
VR
2010
IEEE
154views Virtual Reality» more  VR 2010»
15 years 2 months ago
On error bound estimation for motion prediction
A collaborative virtual environment (CVE) allows remote users to access and modify shared data through networks, such as the Internet. However, when the users are connected via th...
Rynson W. H. Lau, Kenneth Lee