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» Interactive Virtual Humans in Real-Time Virtual Environments
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CHI
1995
ACM
15 years 7 months ago
Bricks: Laying the Foundations for Graspable User Interfaces
We introduce the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts, wh...
George W. Fitzmaurice, Hiroshi Ishii, William Buxt...
IADIS
2004
15 years 5 months ago
An Exploratory Architecture for an Inhabited Web
The current World Wide Web is essentially a network of documents, a continuously evolving information universe. But the potential of internetworking goes far beyond information ac...
Ivan Tomek
138
Voted
HAPTICS
2006
IEEE
15 years 10 months ago
A Limit-Curve Based Soft Finger god-object Algorithm
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study slid...
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam...
ICRA
2005
IEEE
142views Robotics» more  ICRA 2005»
15 years 9 months ago
Omnidirectional 3D Modeling on a Mobile Robot using Graph Cuts
— For a mobile robot it is a natural task to build a 3D model of its environment. Such a model is not only useful for planning robot actions but also to provide a remote human su...
Sven Fleck, Florian Busch, Peter Biber, Henrik And...
AI
2008
Springer
15 years 4 months ago
The well-designed young mathematician
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Aaron Sloman