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» Interactive Virtual Humans in Real-Time Virtual Environments
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VRST
2004
ACM
15 years 9 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
FDG
2009
ACM
15 years 10 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
WETICE
2007
IEEE
15 years 10 months ago
A View-Based Analysis of Distributed and Mobile Teams
In this paper, we present emerging team forms, which are classified into Nimble, Virtual, and Mobile teams. Based on this classification, we present a systematic analysis of speci...
Christoph Dorn, Daniel Schall, Robert Gombotz, Sch...
CW
2003
IEEE
15 years 9 months ago
Disappearing Computers, Social Actors and Embodied Agents
Presently, there are user interfaces that allow multimodal interactions. Many existing research and prototype systems introduced embodied agents, assuming that they allow a more n...
Anton Nijholt
172
Voted
MM
2010
ACM
182views Multimedia» more  MM 2010»
15 years 4 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...