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» Interactive Virtual Humans in Real-Time Virtual Environments
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137
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SSS
2005
Springer
132views Control Systems» more  SSS 2005»
15 years 9 months ago
Self-stabilizing Mobile Node Location Management and Message Routing
We present simple algorithms for achieving self-stabilizing location management and routing in mobile ad-hoc networks. While mobile clients may be susceptible to corruption and sto...
Shlomi Dolev, Limor Lahiani, Nancy A. Lynch, Tina ...
153
Voted
CCR
2000
94views more  CCR 2000»
15 years 3 months ago
An application developer's perspective on reliable multicast for distributed interactive media
In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
Martin Mauve, Volker Hilt
AIIDE
2008
15 years 6 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
134
Voted
VMV
2004
179views Visualization» more  VMV 2004»
15 years 5 months ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...
COMSIS
2010
15 years 1 months ago
An accelerometer-based gesture recognition algorithm and its application for 3D interaction
Abstract. This paper proposes an accelerometer-based gesture recognition algorithm. As a pre-process procedure, raw data output by accelerometer should be quantized, and then use d...
Jianfeng Liu, Zhigeng Pan, Xiangcheng Li