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» Interactive Virtual Humans in Real-Time Virtual Environments
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127
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MM
2000
ACM
166views Multimedia» more  MM 2000»
15 years 8 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
134
Voted
HAPTICS
2008
IEEE
15 years 10 months ago
Electrotactile Stimulation Based on Strain Energy Density of the Fingertip
Abstract. The shape recognition of an object is important for dexterous manipulation by humans. Therefore, we have developed a haptic display that integrates both electrotactile an...
Katsunari Sato, Hideaki Nii, Naoki Kawakami, Susum...
HAPTICS
2007
IEEE
15 years 10 months ago
Transfer method of Force Information using Five-Fingered Haptic Interface Robot
In the expert skill transfer, it takes a great deal of time and effort to obtain new skills for beginners. In particular, it is difficult to teach the skills by using only words....
Takahiro Endo, Haruhisa Kawasaki, Kazushige Kigaku...
134
Voted
ACMACE
2007
ACM
15 years 7 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
STORYTELLING
2007
Springer
15 years 10 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas