Sciweavers

2096 search results - page 299 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
HAPTICS
2005
IEEE
15 years 9 months ago
Haptic Glyphs (Hlyphs) -- Structured Haptic Objects for Haptic Visualization
Haptic devices can be used to visualize information. As well as representing tangible surfaces and forces to enhance virtual training simulators for instance, haptic devices have ...
Jonathan C. Roberts, Keith M. Franklin
135
Voted
VRST
2010
ACM
15 years 1 months ago
Perceiving motion transitions in pedestrian crowds
Creating natural motion transitions between different motion clips is crucial for reusing and editing character animations. Perception of motion transitions in a pedestrian crowd ...
Qin Gu, Chang Yun, Zhigang Deng
CHI
2009
ACM
16 years 4 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
HAPTICS
2009
IEEE
15 years 10 months ago
Non-contact tactile sensation synthesized by ultrasound transducers
This paper describes a new tactile device which produces stress fields in 3D space. Combined with mid-air and/or 3D stereoscopic displays, this device provides high-fidelity tacti...
Takayuki Hoshi, Takayuki Iwamoto, Hiroyuki Shinoda
KI
2009
Springer
15 years 10 months ago
Requirements and Building Blocks for Sociable Embodied Agents
To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...