— The purpose of evaluation procedures is to achieve both qualitative and quantitative statements on haptic rendering realism and performance. Since a haptic interface provides a...
Evren Samur, Fei Wang, Ulrich Spaelter, Hannes Ble...
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
: Constructing stories is a type of playing that involves mobilizing the storyteller's imagination and finding original ways to convey narrative intentions. When a child inven...
This paper presents our solutions to some problems we encountered in an ongoing attempt to verify the micro-hypervisor currently developed within the Robin project. The problems t...