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» Interactive Virtual Humans in Real-Time Virtual Environments
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107
Voted
CHI
2002
ACM
16 years 4 months ago
"I care about him as a pal": conceptions of robotic pets in online AIBO discussion forums
In this study, we analyzed people's conceptions of AIBO, a robotic pet, through their spontaneous postings in online AIBO discussion forums. Results showed that AIBO psycholo...
Peter H. Kahn Jr., Batya Friedman, Jennifer Hagman
108
Voted
INTETAIN
2009
Springer
15 years 10 months ago
Navigating a Maze with Balance Board and Wiimote
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...
CHI
1999
ACM
15 years 8 months ago
The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...
Roel Vertegaal
115
Voted
APCHI
1998
IEEE
15 years 8 months ago
Mixed Task Domain Representation in VR-DIS
Direct manipulation interfaces are characterised according to the representation of the task domain: the domain objects and the effect of user operations on those objects. In the ...
M. K. D. Coomans, H. H. Achten
114
Voted
ISWC
1998
IEEE
15 years 7 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland