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» Interactive Virtual Humans in Real-Time Virtual Environments
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153
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IE
2007
15 years 5 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
150
Voted
NRHM
2000
95views more  NRHM 2000»
15 years 3 months ago
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation
There are a number of different approaches for automatically selecting video clips from a video database and sequencing them into meaningful presentations for viewers. The video d...
Craig A. Lindley, Frank Nack
124
Voted
ISCAPDCS
2004
15 years 5 months ago
Pushmepullyou: The Reality of Interaction with Shared Objects in Networked Walk-in Displays
This paper investigates the reality of shared manipulation of objects between users in distributed walkin displays and presents solutions to address the effects of constraints of ...
David J. Roberts, Oliver Otto, Robin Wolff
141
Voted
CGF
2004
98views more  CGF 2004»
15 years 3 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
118
Voted
HAPTICS
2009
IEEE
15 years 10 months ago
Functional analysis of finger contact locations during grasping
In this paper we present a method for studying human selection of fingertip contact point locations during grasping and manipulation. Our aim is to perform a functional analysis,...
Matei T. Ciocarlie, Hao Dang, Jamie Lukos, Marco S...