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163
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ATAL
2006
Springer
15 years 7 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
116
Voted
IROS
2006
IEEE
149views Robotics» more  IROS 2006»
15 years 9 months ago
Novel Control Methods for Multi-fingered Haptic Interface Robot
- Haptic interfaces presenting force and tactile feeling at human fingertips are used in the area of telemanipulation of robots, simulation and design in virtual reality environmen...
Tetsuya Mouri, Haruhisa Kawasaki, Kazushige Kigaku...
CHI
2004
ACM
16 years 3 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
126
Voted
CSCW
2008
ACM
15 years 5 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
155
Voted
CRIWG
2000
15 years 5 months ago
Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach
This paper presents the concept of a collaborative computer integrated classroom (CiC) specially designed to achieve a unique combination of interactive and collaborative software...
Heinz Ulrich Hoppe, Andreas Lingnau, Isabel Machad...