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» Interactive Virtual Humans in Real-Time Virtual Environments
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143
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IJAMC
2010
134views more  IJAMC 2010»
15 years 2 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
142
Voted
IUI
2005
ACM
15 years 9 months ago
Interfaces for networked media exploration and collaborative annotation
In this paper, we present our efforts towards creating interfaces for networked media exploration and collaborative annotation. The problem is important since online social networ...
Preetha Appan, Bageshree Shevade, Hari Sundaram, D...
187
Voted
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
15 years 9 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...
284
Voted
UIC
2007
Springer
15 years 9 months ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...
165
Voted
TVCG
2012
215views Hardware» more  TVCG 2012»
13 years 6 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...