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» Interactive Virtual Humans in Real-Time Virtual Environments
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HAPTICS
2005
IEEE
15 years 9 months ago
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
The increasing complexity and pervasiveness of handheld devices is demanding the development of interaction techniques explicitly tailored for mobile scenarios. This paper examine...
Ian Oakley, M. Sile O'Modhrain
154
Voted
HAPTICS
2005
IEEE
15 years 9 months ago
The Snaptic Paddle: A Modular Haptic Device
The Haptic Paddle was developed previously as an inexpensive haptic device for educational use, and has been applied to course topics such as dynamic systems and introductory cont...
Christopher E. Wong, Allison M. Okamura
103
Voted
HAPTICS
2010
IEEE
15 years 8 months ago
Causality Inversion in the Reproduction of Roughness
When a finger scans a non-smooth surface, a sensation of roughness is experienced. A similar sensation is felt when a finger is in contact with a mobile surface vibrating in the ...
Michael Wiertlewski, José Lozada, Edwige Pi...
153
Voted
EUROMICRO
1998
IEEE
15 years 7 months ago
Experiments with MHEG Player/Studio: An Interactive Hypermedia Visualization and Authoring System
With the growing needs of information sharing and exchange, MHEG-6(Multimedia Hypermedia information coding Expert Group - part 6) standard is defined so as to provide the interna...
Seungtaek Oh, Yung Yi, Seunghoon Jeong, Yanghee Ch...
CHI
2009
ACM
16 years 4 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen