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» Interactive Virtual Humans in Real-Time Virtual Environments
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MIG
2009
Springer
15 years 10 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
109
Voted
ACHI
2008
IEEE
15 years 10 months ago
Spatial Auditory Interface for an Embedded Communication Device in a Car
In this paper we evaluate the safety of the driver when using an embedded communication device while driving. As a part of our research, four different tasks were preformed with t...
Jaka Sodnik, Saso Tomazic, Christina Dicke, Mark B...
ACMACE
2005
ACM
15 years 9 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
146
Voted
CHI
1997
ACM
15 years 7 months ago
Cooperative Bimanual Action
We present an experiment on cooperative bimanual action. Right-handed subjects manipulated a pair of physical objects, a tool and a target object, so that the tool would touch a t...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt, Ja...
146
Voted
IJET
2007
214views more  IJET 2007»
15 years 3 months ago
Employing Collaborative Learning Strategies in Online Conflict Resolution
—Although some critics may argue that conflict resolution cannot be carried out appropriately by virtual education, the basic elements of conflict present themselves within dista...
Samir Abou El-Seoud, Carme Anguera Iglesias, Marga...