Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
In this paper we evaluate the safety of the driver when using an embedded communication device while driving. As a part of our research, four different tasks were preformed with t...
Jaka Sodnik, Saso Tomazic, Christina Dicke, Mark B...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
We present an experiment on cooperative bimanual action. Right-handed subjects manipulated a pair of physical objects, a tool and a target object, so that the tool would touch a t...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt, Ja...
—Although some critics may argue that conflict resolution cannot be carried out appropriately by virtual education, the basic elements of conflict present themselves within dista...