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138
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ICPP
2008
IEEE
15 years 10 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ICMCS
2007
IEEE
132views Multimedia» more  ICMCS 2007»
15 years 9 months ago
A Scheme for Haptic Data Transmission Under Various Network Conditions
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports sense of touch, which is called “haptic”. In HCVE, remote users connected ov...
Yonghee You, Mee Young Sung, Kyungkoo Jun
132
Voted
VRML
1997
ACM
15 years 7 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
128
Voted
EDUTAINMENT
2006
Springer
15 years 7 months ago
Trans-disciplinary Avenues in Education: Computing and Art
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. We also present...
Selim Balcisoy, Elif E. Ayiter
124
Voted
ACMACE
2008
ACM
15 years 5 months ago
Dimensionality reduced HRTFs: a comparative study
Dimensionality reduction is a statistical tool commonly used to map high-dimensional data into lower a dimensionality. The transformed data is typically more suitable for regressi...
Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, S...