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» Interactive Virtual Humans in Real-Time Virtual Environments
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92
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HICSS
2002
IEEE
80views Biometrics» more  HICSS 2002»
15 years 8 months ago
Designing for Community: The Effects of Gender Representation in Videos on a Web Site
This paper analyzes a professional development Web site for teachers that features ‘virtual classroom visits’—video clips of teachers teaching, together with asynchronous fo...
Susan Herring, Anna Martinson, Rebecca Scheckler
UIST
2000
ACM
15 years 7 months ago
ToolStone: effective use of the physical manipulation vocabularies of input devices
The ToolStone is a cordless, multiple degree-of-freedom (MDOF) input device that senses physical manipulation of itself, such as rotating, flipping, or tilting. As an input device...
Jun Rekimoto, Eduardo Sciammarella
ECIS
2004
15 years 4 months ago
Power relations in cyber communities
Peoples' need to socialise with others and greed for power can be best captured with Aristotle's famous description of human beings as "political animals"/&quo...
LeMai Nguyen, Luba Torlina, Konrad J. Peszynski, B...
122
Voted
WSC
2004
15 years 4 months ago
Panel on Future Challenges in Modeling Methodology
This panel paper presents the views of six researchers and practitioners of simulation modeling. Collectively we attempt to address a range of key future challenges to modeling me...
Simon J. E. Taylor, Peter Lendermann, Ray J. Paul,...
151
Voted
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 7 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert