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AGENTS
1997
Springer
15 years 7 months ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
ML
2008
ACM
109views Machine Learning» more  ML 2008»
15 years 3 months ago
O'browser: objective caml on browsers
We present a way to run Objective Caml programs on a standard, unmodified web browser, with a compatible data representation and execution model, including concurrency. To achieve...
Benjamin Canou, Vincent Balat, Emmanuel Chailloux
146
Voted
ISWC
2005
IEEE
15 years 9 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
147
Voted
TOG
2008
106views more  TOG 2008»
15 years 3 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
HICSS
2006
IEEE
111views Biometrics» more  HICSS 2006»
15 years 9 months ago
Fundamental Ethics in Information Systems
Information systems often present virtual spaces that are sufficient to enable important human interaction. By enabling such interaction, systems designers are inherently creating...
Christopher N. Chapman