Sciweavers

2096 search results - page 376 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
126
Voted
CHI
2005
ACM
16 years 3 months ago
Sharing the big apple: a survey study of people, place and locatability
With the advancement in technologies to locate individuals, there has been an emergence of information systems that link People-to-People-to-Geographical-Places, labeled P3Systems...
Sukeshini A. Grandhi, Quentin Jones, Samer Karam
CHI
2003
ACM
16 years 3 months ago
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...
121
Voted
CHI
2010
ACM
15 years 10 months ago
Tangible video bubbles
We introduce the Tangible Video Bubbles, a new videobased drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for childrenâ...
Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam ...
131
Voted
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 10 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
118
Voted
MHCI
2007
Springer
15 years 9 months ago
Ad-hoc co-located collaborative work with mobile devices
This paper presents how ad-hoc co-located collaborations can be supported with an arbitrary number of users that only have acces to small-size mobile displays. Our approach is bas...
Kris Luyten, Kristof Verpoorten, Karin Coninx