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» Interactive Virtual Humans in Real-Time Virtual Environments
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HUC
2009
Springer
15 years 6 months ago
Applying pervasive technologies to create economic incentives that alter consumer behavior
Economic incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the id...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
CHI
1998
ACM
15 years 5 months ago
A Diary Study of Work-Related Reading: Design Implications for Digital Reading Devices
In this paper we describe a diary study of how people read in the course of their daily working lives. Fifteen people from a wide variety of professions were asked to log their da...
Annette Adler, Anuj Gujar, Beverly L. Harrison, Ke...
102
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ACMACE
2005
ACM
15 years 3 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
BIOINFORMATICS
2007
66views more  BIOINFORMATICS 2007»
15 years 1 months ago
Gene expression network analysis and applications to immunology
We address the problem of using expression data and prior biological knowledge to identify differentially expressed pathways or groups of genes. Following an idea of Ideker et al...
Serban Nacu, Rebecca Critchley-Thorne, Peter Lee, ...
CSCW
2006
ACM
15 years 7 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...