Sciweavers

2096 search results - page 392 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
ASSETS
2010
ACM
15 years 1 months ago
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
Accessing the advanced functions of a mobile phone is not a trivial task for users with visual impairments. They rely on screen readers and voice commands to discover and execute ...
Frank Chun Yat Li, David Dearman, Khai N. Truong
JSW
2008
145views more  JSW 2008»
15 years 1 months ago
Analysis and Visualization of Gene Expressions and Protein Structures
This paper describes a web-based interactive framework for the analysis and visualization of gene expressions and protein structures. The formulation of the proposed framework was ...
Ashraf S. Hussein
NETGAMES
2006
ACM
15 years 7 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
CCGRID
2010
IEEE
15 years 1 months ago
FaReS: Fair Resource Scheduling for VMM-Bypass InfiniBand Devices
In order to address the high performance I/O needs of HPC and enterprise applications, modern interconnection fabrics, such as InfiniBand and more recently, 10GigE, rely on network...
Adit Ranadive, Ada Gavrilovska, Karsten Schwan
CHI
2007
ACM
16 years 1 months ago
Hard lessons: effort-inducing interfaces benefit spatial learning
Interface designers normally strive for a design that minimises the user's effort. However, when the design's objective is to train users to interact with interfaces tha...
Andy Cockburn, Per Ola Kristensson, Jason Alexande...