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» Interactive Virtual Humans in Real-Time Virtual Environments
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PC
2007
141views Management» more  PC 2007»
15 years 1 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
FIRSTMONDAY
2011
125views more  FIRSTMONDAY 2011»
14 years 8 months ago
The more people I meet, the more I like my dog: A study of pet-oriented social networks on the Web
There has been extensive research into friend-oriented and professional social networking websites, but relatively little work on passion-oriented sites designed to connect strang...
Jennifer Golbeck
GRAPHICSINTERFACE
2011
14 years 5 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
ICAT
2006
IEEE
15 years 7 months ago
Air-Jet Button Effects in AR
Providing haptic cues can generate increased levels of presence in users as they interact with tangible objects. In this paper, we present button effects delivered by air-jet displ...
Yeongmi Kim, Sehun Kim, Taejin Ha, Ian Oakley, Woo...
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
15 years 7 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li