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» Interactive Virtual Humans in Real-Time Virtual Environments
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83
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IE
2007
14 years 11 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
CHI
2007
ACM
15 years 1 months ago
Follow the reader: filtering comments on slashdot
Large-scale online communities need to manage the tension between critical mass and information overload. Slashdot is a news and discussion site that has used comment rating to al...
Cliff Lampe, Erik W. Johnston, Paul Resnick
81
Voted
HRI
2007
ACM
15 years 1 months ago
Influence of perspective-taking and mental rotation abilities in space teleoperation
Operator performance during Space Shuttle and International Space Station robotic arm training can differ dramatically among astronauts. The difficulty making appropriate camera s...
M. Alejandra Menchaca-Brandan, Andrew M. Liu, Char...
64
Voted
HHCI
2000
15 years 1 months ago
Tactile Information Presentation in the Cockpit
This paper describes two aspects of the application of tactile information presentation in the cockpit. The first half of the paper discusses why the tactile channel might be used...
Henricus A. H. C. van Veen, Jan B. F. van Erp
CHI
2011
ACM
14 years 1 months ago
Tweets from Justin Bieber's heart: the dynamics of the location field in user profiles
Little research exists on one of the most common, oldest, and most utilized forms of online social geographic information: the “location” field found in most virtual community...
Brent Hecht, Lichan Hong, Bongwon Suh, Ed H. Chi