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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 7 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
MIRRORBOT
2005
Springer
139views Robotics» more  MIRRORBOT 2005»
15 years 9 months ago
A Virtual Reality Platform for Modeling Cognitive Development
We present a virtual reality platform for developing and evaluating embodied models of cognitive development. The platform facilitates structuring of the learning agent, of its vi...
Hector Jasso, Jochen Triesch
ACMIDC
2008
15 years 5 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette
APGV
2006
ACM
138views Visualization» more  APGV 2006»
15 years 5 months ago
Verification of rendering quality from measured BTFs
One of the most important, still unsolved problems in computer graphics is the generation of predictive imagery, i.e., images that represent perfect renditions of reality. Such pe...
Jan Meseth, Gero Müller, Reinhard Klein, Flor...
HICSS
2010
IEEE
147views Biometrics» more  HICSS 2010»
15 years 9 months ago
Interaction and Collaboration Modes for Integrating Inspiring Information into Technology-Enhanced Creativity Workshops
The design of a creativity workshop which helps to develop new ideas of how to support elderly people to live in their own home for as long as possible is presented. The participa...
Angela Carell, Thomas Herrmann