Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
Nowadays, more Virtual Environments (VEs) are becoming available on the Web. This means that VEs are becoming accessible to a larger and more diverse audience. It also means that i...
Frederic Kleinermann, Olga De Troyer, Christophe C...
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...