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116
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CANDC
2005
ACM
15 years 6 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
151
Voted
TOG
2012
160views Communications» more  TOG 2012»
13 years 6 months ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
AVI
2004
15 years 5 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
IVA
2009
Springer
15 years 10 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
130
Voted
MMM
2005
Springer
126views Multimedia» more  MMM 2005»
15 years 9 months ago
Semantic Virtual Environments with Adaptive Multimodal Interfaces
We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representati...
Mario Gutiérrez, Daniel Thalmann, Fré...