Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representati...