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JECR
2002
144views more  JECR 2002»
15 years 4 months ago
Enabling E-Commerce Growth through the Social Construction of a Virtual Community's Culture
This research paper investigates the elements that encouraged people to visit and actively participate in a virtual community, and eventually leading its guests to purchase from i...
Alexander Y. Yap
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
15 years 2 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
IAT
2010
IEEE
15 years 2 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
MM
2004
ACM
113views Multimedia» more  MM 2004»
15 years 10 months ago
The evolving oblique: the embodiment of a virtual topology
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...
Joanna Walker, Steffen Bluemm, Bill Haslett
AUIC
2004
IEEE
15 years 8 months ago
e-Ghosts: Leaving Virtual Footprints in Ubiquitous Workspaces
Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple dis...
Michael Vernik, Steven Johnson, Rudi Vernik