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ROMAN
2007
IEEE
116views Robotics» more  ROMAN 2007»
15 years 10 months ago
"Display Robot" - Interaction between Humans and Anthropomorphized Objects
Abstract— We propose a “display robot” that directly anthropomorphizes objects using body parts that are like those of humans. It is constructed of devices that look like eye...
Hirotaka Osawa, Jun Mukai, Michita Imai
EUROPAR
2004
Springer
15 years 10 months ago
Agreement-Based Interactions for Experimental Science
Enabling quality of service (QoS) in the Grids requires not only resource management strategies but also the development of protocols enabling structured negotiation for the use of...
Katarzyna Keahey, Takuya Araki, Peter Lane
IWEC
2007
15 years 6 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
143
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EDUTAINMENT
2007
Springer
15 years 10 months ago
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...
Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
ACMACE
2004
ACM
15 years 8 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...