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CHI
2005
ACM
16 years 6 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
HAPTICS
2009
IEEE
16 years 18 days ago
Haptic rendering of complex deformations through handle-space force linearization
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
Carlos Garre, Miguel A. Otaduy
146
Voted
IVA
2009
Springer
16 years 12 days ago
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Hu...
Brent Rossen, Scott Lind, Benjamin Lok
VW
2009
Springer
130views Virtual Reality» more  VW 2009»
15 years 10 months ago
Towards a Definition of Virtual Objects Using Partial Differential Equations
—We propose an efficient alternative to commonly used parametric surfaces such as NURBS surfaces for definition of complex geometry in shared virtual spaces. Our mathematical mod...
Hassan Ugail, Gabriela González Castro, Ale...
GRAPHITE
2007
ACM
15 years 9 months ago
An evaluation of virtual lenses for object selection in augmented reality
This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an importan...
Julian Looser, Mark Billinghurst, Raphael Grasset,...