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TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 11 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
IV
2009
IEEE
187views Visualization» more  IV 2009»
15 years 11 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner
ARCS
2009
Springer
15 years 11 months ago
Empirical Performance Models for Java Workloads
Abstract. Java is widely deployed on a variety of processor architectures. Consequently, an understanding of microarchitecture level Java performance is critical to optimize curren...
Pradeep Rao, Kazuaki Murakami
FDG
2009
ACM
15 years 11 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
153
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HAPTICS
2008
IEEE
15 years 11 months ago
Differences in Fitts' Law Task Performance Based on Environment Scaling
Haptics research has begun implementing haptic feedback in tasks of great precision and skill, such as robotic surgery. Haptic displays can represent task environments with arbitra...
Gregory S. Lee, Bhavani M. Thuraisingham