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ACMACE
2005
ACM
15 years 6 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
LREC
2010
203views Education» more  LREC 2010»
15 years 5 months ago
MPC: A Multi-Party Chat Corpus for Modeling Social Phenomena in Discourse
In this paper, we describe our experience with collecting and creating an annotated corpus of multi-party online conversations in a chat-room environment. This effort is part of a...
Samira Shaikh, Tomek Strzalkowski, Aaron Broadwell...
PDPTA
2007
15 years 5 months ago
Python-based Distributed Programming with Trickle
Abstract Trickle is a an extension to the Python programming language that provides explicit but simple mechanisms to write distributed scripts and programs. Trickle links together...
Gregory Benson, Alexey Fedosov
AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AVI
2006
15 years 5 months ago
Browsing through 3D representations of unstructured picture collections: an empirical study
The paper presents a 3D interactive representation of fairly large picture collections which facilitates browsing through unstructured sets of icons or pictures. Implementation of...
Olivier Christmann, Noelle Carbonell