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139
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IJWBC
2010
97views more  IJWBC 2010»
15 years 2 months ago
Managing viable virtual communities: an exploratory case study and explanatory model
: Virtual communities play an important part in enabling people with common interests to interact with each other. Current research mostly focuses on the aspects of social interact...
Christoph Rosenkranz, Christoph Feddersen
104
Voted
CHI
2008
ACM
16 years 3 months ago
Accessibility in virtual worlds
Shari Trewin, Mark Laff, Anna Cavender, Vicki L. H...
157
Voted
VRST
1998
ACM
15 years 7 months ago
The control of avatar motion using hand gesture
It is difficult to navigate virtual environment as in real world and to interact with other participant in virtual environment, especially wearing Head-Mounted Display (HMD). We d...
Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, Kwang...
112
Voted
IJVR
2007
124views more  IJVR 2007»
15 years 3 months ago
Multi-party Conversation for Mixed Reality
—The interactive scenarios realized in the two prototypes of Virtual Human require an approach that allows humans and virtual characters to interact naturally and flexibly. In th...
Markus Löckelt, Norbert Pfleger, Norbert Reit...
136
Voted
CHI
2011
ACM
14 years 7 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...