The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
The Internet breaks the limitations of time and space and provides a flexible platform for learning. Learning is a two-way communication and interactivity is a process to enhance ...
Establishing that machines cannot automate creative design and that it is a difficult task for humans, I propose a computational model based on the human and machine complementari...
In this paper, design and implementation issues of the real-time interactive multimedia distance learning system, which supports the W3C SMIL standard for presenting the real-time...
: This article studies the creation process in global virtual teams (GVTs). It determines factors that may increase or reduce their creativity. A case study covering the 25 GVTs be...