We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
In the Web 2.0 era, people not only read web contents but upload, view, share and evaluate all contents on the web. This leads us to introduce a new type of social network that is ...
—Social networking sites such as Facebook, LinkedIn, and Xing have been reporting exponential growth rates. These sites have millions of registered users, and they are interestin...
Gilbert Wondracek, Thorsten Holz, Engin Kirda, Chr...