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TEI
2009
ACM
141views Hardware» more  TEI 2009»
15 years 4 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
MHCI
2005
Springer
15 years 3 months ago
Context-based design of mobile applications for museums: a survey of existing practices
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...
CGF
2010
99views more  CGF 2010»
14 years 9 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
72
Voted
HCI
2009
14 years 7 months ago
Evaluation of User Reputation on YouTube
In the Web 2.0 era, people not only read web contents but upload, view, share and evaluate all contents on the web. This leads us to introduce a new type of social network that is ...
Yo-Sub Han, Laehyun Kim, Jeong-Won Cha
73
Voted
SP
2010
IEEE
165views Security Privacy» more  SP 2010»
15 years 1 months ago
A Practical Attack to De-anonymize Social Network Users
—Social networking sites such as Facebook, LinkedIn, and Xing have been reporting exponential growth rates. These sites have millions of registered users, and they are interestin...
Gilbert Wondracek, Thorsten Holz, Engin Kirda, Chr...