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COST
2008
Springer
157views Multimedia» more  COST 2008»
14 years 11 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
VC
2008
143views more  VC 2008»
14 years 9 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
CONSTRAINTS
2002
111views more  CONSTRAINTS 2002»
14 years 9 months ago
A Constraint-Based Interactive Train Rescheduling Tool
In this paper, we report the design and implementation of a constraint-based interactive train rescheduling tool, a project in collaboration with the International Institute for So...
C. K. Chiu, C. M. Chou, Jimmy Ho-Man Lee, Ho-fung ...
GECCO
2003
Springer
15 years 2 months ago
Optimization Using Particle Swarms with Near Neighbor Interactions
This paper presents a modification of the particle swarm optimization algorithm (PSO) intended to combat the problem of premature convergence observed in many applications of PSO. ...
Kalyan Veeramachaneni, Thanmaya Peram, Chilukuri K...
HCI
2009
14 years 7 months ago
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions
Virtual communities that make use of social network site features blend known applications of virtual communities. These communities can be simultaneously social and commercial, or...
Stefan Haefliger, Philip Reichen, Peter M. Jä...