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VCIP
2003
146views Communications» more  VCIP 2003»
15 years 6 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor
ISVC
2007
Springer
15 years 11 months ago
Iterative Methods for Visualization of Implicit Surfaces On GPU
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
Rodrigo de Toledo, Bruno Lévy, Jean-Claude ...
CGF
2008
84views more  CGF 2008»
15 years 5 months ago
Visualizing Underwater Ocean Optics
Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
Diego Gutierrez, Francisco J. Serón, Adolfo...
HAPTICS
2010
IEEE
15 years 10 months ago
A Turing-Like Handshake Test for Motor Intelligence
In the Turing test, a computer model is deemed to “think intelligently” if it can generate answers that are not distinguishable from those of a human. This test is limited to t...
Amir Karniel, Ilana Nisky, Guy Avraham, Bat-Chen P...
TOG
2012
245views Communications» more  TOG 2012»
13 years 7 months ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa