Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
We present a tool for automatically generating UI layouts for handheld devices based on design principles. This tool introduces a gestalt approach to visual interface design rathe...
We describe two experiments using three testbeds (real, virtual and vision-only) for comparison of user performance during 3-D peg-in-hole tasks. Tasks are performed using a six-d...
B. J. Unger, A. Nicolaidis, Peter J. Berkelman, A....
This paper presents robust click-point linking: a novel localized registration framework that allows users to interactively prescribe where the accuracy has to be high. By emphasi...
We introduce approximate query techniques for searching and analyzing two-dimensional data sets such as line or scatter plots. Our techniques allow users to explore a dataset by d...
Kathy Ryall, Neal Lesh, Tom Lanning, Darren Leigh,...