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ACSC
2006
IEEE
15 years 11 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
CHI
2009
ACM
16 years 6 months ago
Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces
We present a tool for automatically generating UI layouts for handheld devices based on design principles. This tool introduces a gestalt approach to visual interface design rathe...
Yeonsoo Yang, Scott R. Klemmer
HAPTICS
2002
IEEE
15 years 10 months ago
Virtual Peg-in-Hole Performance Using a 6-DOF Magnetic Levitation Haptic Device: Comparison with Real Forces and with Visual Gui
We describe two experiments using three testbeds (real, virtual and vision-only) for comparison of user performance during 3-D peg-in-hole tasks. Tasks are performed using a six-d...
B. J. Unger, A. Nicolaidis, Peter J. Berkelman, A....
CVPR
2007
IEEE
16 years 7 months ago
Robust Click-Point Linking: Matching Visually Dissimilar Local Regions
This paper presents robust click-point linking: a novel localized registration framework that allows users to interactively prescribe where the accuracy has to be high. By emphasi...
Kazunori Okada, Xiaolei Huang
CHI
2005
ACM
16 years 5 months ago
QueryLines: approximate query for visual browsing
We introduce approximate query techniques for searching and analyzing two-dimensional data sets such as line or scatter plots. Our techniques allow users to explore a dataset by d...
Kathy Ryall, Neal Lesh, Tom Lanning, Darren Leigh,...