: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
We propose an approach to find and describe objects within broad domains. We introduce a new dataset that provides annotation for sharing models of appearance and correlation acr...
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
The Workbench for Intelligent exploraTion of Human ComputeR conversaTions is a new platform-independent open-source workbench designed for the analysis, mining and management of l...
We present a novel system that is capable of generating live dense volumetric reconstructions based on input from a micro aerial vehicle. The distributed reconstruction pipeline i...
Andreas Wendel, Michael Maurer, Gottfried Graber, ...