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» Interactive Visualization for Computational Linguistics
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RT
2001
Springer
15 years 9 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
96
Voted
CVPR
2010
IEEE
15 years 5 months ago
Attribute-centric recognition for cross-category generalization
We propose an approach to find and describe objects within broad domains. We introduce a new dataset that provides annotation for sharing models of appearance and correlation acr...
Ali Farhadi, Ian Endres, Derek Hoiem
ISVC
2010
Springer
15 years 3 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
SIGDIAL
2010
15 years 2 months ago
Advances in the Witchcraft Workbench Project
The Workbench for Intelligent exploraTion of Human ComputeR conversaTions is a new platform-independent open-source workbench designed for the analysis, mining and management of l...
Alexander Schmitt, Wolfgang Minker, Nada Sharaf
CVPR
2012
IEEE
13 years 7 months ago
Dense reconstruction on-the-fly
We present a novel system that is capable of generating live dense volumetric reconstructions based on input from a micro aerial vehicle. The distributed reconstruction pipeline i...
Andreas Wendel, Michael Maurer, Gottfried Graber, ...