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GI
2004
Springer
15 years 9 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
VISUALIZATION
2005
IEEE
15 years 10 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
VL
1997
IEEE
198views Visual Languages» more  VL 1997»
15 years 8 months ago
Behavior Processors: Layers between End-Users and Java Virtual Machines
Visual programming approaches are limited in their usefulness if they do not include a profile of their users that defines exactly who is attempting to solve what kind of problems...
Alexander Repenning, Andri Ioannidou
SSDBM
2011
IEEE
257views Database» more  SSDBM 2011»
14 years 8 months ago
Database-as-a-Service for Long-Tail Science
Database technology remains underused in science, especially in the long tail  the small labs and individual researchers that collectively produce the majority of scientic output...
Bill Howe, Garrett Cole, Emad Souroush, Paraschos ...
CHI
2001
ACM
16 years 4 months ago
Chinese input with keyboard and eye-tracking: an anatomical study
Chinese input presents unique challenges to the field of human computer interaction. This study provides an anatomical analysis of today's standard Chinese input process, whi...
Jingtao Wang, Shumin Zhai, Hui Su